Home » Games News » I will only touch on training methods briefly at the end of this bounty bay gold section
Summary: The current, common understanding of pet evolution is that your pet state exists on a slider. One side of the slider has the Hearty pet with high defense and low bounty bay gold offense. The other side has the Dire pet with high offense and low defense.
In the middle lies the balanced pet, the Elder. It is commonly believed that the pet taking damage and being used under a low Beast Mastery stat shifts it towards Hearty, while dishing out damage and being used under a high Beast Mastery stat shifts it towards Dire.
These ideas are common knowledge for good reason: they have a lot of truth to them. Since there are numerous posts and articles already written with precise methods that can be used to train up a specific pet evolution, I will only touch on training methods briefly at the end of this section.
Although the pet was not allowed to take damage it was still healed. The pet came out Aggressive, thus proving that healing alone has no direct impact on the pet’s evolution. Most likely previous connections between healing and pet evolution, where a side effect of a pet taking too much damage.
Instead, I would like to devote this space to shedding some light on why certain training methods work and others do not. Thus, I will focus on individual factors that influence how the pet evolves.
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